STEAM Toy Prototype Awards

Dear STEAM Families,

A couple of weeks ago, your students were required to submit their STEAM Toy Project prototypes & presentations. Last week, I asked Salina staff members to vote on the top prototypes based on factors such as originality, creativity, STEM toy classification, etc. Student information was not included as part of the voting information (no student names, grades, or class periods were mentioned; prototypes were labeled only by number).

The results are in! Congratulations to the finalists!!!!!

1st Place – Abdulmalek Hussein (8th Grade)
2nd Place – MariamSophia Kahla (7th Grade)
3rd Place – Maram Alwahaishi (8th Grade)
4th Place – Farah Awad (6th Grade) & Shamah Shohatee (8th Grade)
5th Place – Arwa Muflahi (7th Grade) & Saleh Mozip (8th Grade)

To read about and view the prototypes that students designed/created, please see the list below:

Content Objective:  I can apply the steps of the Engineering Design Process in order to develop a new STEAM toy for a specific age group and evaluate its features for STEAM classification.

*The prototype descriptions below were taken from students’ Google Slides presentations, oral presentations in class, and/or learning lab presentations (I asked clarifying questions to ensure proper understanding of how their prototypes work).

Rajaa Shuaibi – Prototype #1

My STEAM toy is designed to teach math skills to kids ages 5 and up. I think kids could play and learning while using this toy because when using this toy, they can save money and calculate how much money they have saved.  It makes it easier for kids to know how much money they have saved after putting it in the little hole where the money goes into the box.

Dalal Alhubaishi – Prototype #2

My STEAM toy teaches math to kids ages 3 and up.  Kids can spin the two dials to solve different math problems and choose what type of problem they want to solve (addition, subtraction, etc.).  When they write their answer on the screen, they will find out if it is right or wrong.  If it is wrong, the toy will tell them what the correct answer is.

Abdulmalek Hussein – Prototype #3

My STEAM toy meets the need of educating kids ages 12-15 in STEM skills.  This toy teaches kids how to operate a toy house using hydropower.  The person has to set up the toy using their science and engineering skills so that the movement of running water can be converted into energy that can be used to light up a toy house.

Abrar Saleh – Prototype #4

The STEAM toy solution I chose was a toy robot that helps kids ages 4-7 with their math homework.  Kids can ask the robot a math question and it will tell them how to solve it.  They can also type the math problem using the keyboard that is on the robot.

Jamal Morshed – Prototype #5

My STEAM toy idea is a toy train on train tracks that has bath bombs that fizz when you pour water on top of the train.  When the bath bombs fizz, there is a math problem that the child has to answer and they have to pour water on the correct answer for it to finish fizzing.  This is designed for kids ages 3 and up because it helps them practice experimenting like scientists and teaches kids math before they start preschool.

Farah Awad – Prototype #6

My STEAM toy is a pollution catcher for kids ages 3-12.  It teaches kids about science and math because it teaches about the dangers of pollution in this world and lets kids practice filtering the pollution out so they can measure how much pollution went into the pollution catcher.  There will be a “gray cloud” that kids put in through the top of the toy and then on the side, they will see the “white cloud” that comes out and the filter will have all the pollution in it.

MariamSophia Kahla – Prototype #7

My STEAM toy is an engineering/building board game for kids ages 7 and up (choking hazard: small parts not for children under age 3).  It lets kids practice their building and design skills.  The players have to roll the dice and they have to take a card from the stack that is the color they land on (they have to design a part of the house that’s printed on the card or make that part of the house if they grab a red card).  They keep designing or building the house using the requirements on the card.  In the end, when the game is done, the players have to connect all the parts of the house they made so the house is complete.

Arwa Muflahi – Prototype #8

My STEAM toy teaches kids ages 7 and older how to add money by adding bills and coins into the toy machine.  The machine doesn’t tell the child how much money they have.  The machine will tell them how much they put in of each bill and each coin, but the child has to solve for how much money they put into the machine.

Maslim Alahwas – Prototype #9

My STEAM toy is a talking math robot and it addresses the need for math skills for kids ages 4 to 9 years old.  The robot can give kids math questions to test them or kids can ask the robot math questions.  If kids get the answer wrong, the robot will explain to them how to get the correct answer.

Maram Alwahaishi – Prototype #10

My STEAM toy helps kids ages 11 and up learn how to track their goals by using computer programming to track which of their goals they have met.  Kids have to program their schedule and tasks into the machine.  This will teach them how to use computer programming to mark which goals they met and how they have to improve in completing all their tasks.

Amani Mukbel – Prototype #11

My STEAM toy helps kids ages 2 to 9 years old learn about the names and functions of the eyes, nose, mouth, ears, hands, and legs.  When kids press the button, that part of the body will light up on the toy and the toy will say the name of that part and its function.  This will teach kids science concepts.

Mersal Saleh – Prototype #12

My STEAM toy is a game using a toy train and it addresses the need for math skills for kids ages 3 to 15 years old.  The child has to enter a math problem and solve it in order for the train to move.  The train will not move if the answer is not correct.  When the train reaches the end of the track, the child wins the game.

Shamah Shohatee – Prototype #13

MY STEAM toy addresses the need for math skills for kids ages 6 years old to 9 years old.  This need is important because it helps kids with math in addition, subtraction, multiplication, and division.  Kids have to spin the numbers and math symbols to make their own math problems.  Then they have to spin the numbers after the equal sign to give the answer.  If the answer is correct, they will hear a sound on the machine. 

Halima Abdulla – Prototype #14

My STEAM toy is a magnetic mathematical tree for kids ages 4-6.  I designed a game where the leaves that are attached to the tree will have equations or number sentences on them and the leaves that are on the ground will have numbers on them.  All of the leaves have magnets.  The child’s job is to simply solve the math problems that are on the leaves that are attached to the tree and then to take the correct number leaf that is on the ground and connect it to that math problem. This teaches children more about math, but in a more fun way.  For each question the child gets right, those leaves will light up.

Mariam Abubaker – Prototype #15

My STEAM toy is a car math maze for kids ages 8 to 10 years old.  I chose this solution because it makes children practice their math measuring skills.  The child has only one minute to complete this maze with a toy car.  They have to measure the size of the car and the path of the maze to make sure the car can fit between the lines.  This makes it fun for them while they are learning.

Saleh Mozip – Prototype #16

My STEAM toy is the Carmobile and it addresses the need for STEM skills for kids ages 5 and up.  It comes as a STEAM car kit where you have to put the car together and learn how to program the lights and sounds through learning electrical engineering.  This helps kids learn math, science, and engineering in one toy.

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